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WU - Valoria
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WU - Valoria
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The Approach to Easter
@ 04-08-2017, 12:28 PM
Hello everyone, I hope everyone is enjoying the server. I apologise to everyone for the unexpected Unicorn Apocalypse we had yesterday but we were able to correct the issue within ten minutes of taking the server offline. Hopefully it will not happen again and those pesky unicorns can behave themselves.
For those that have not yet visited Port Valor in the last day there is a brand new bridge! This East Port Bridge now spans across the opposite side of the lake connecting the players that live on that side.
With Easter only a week away you may find the Easter Bunny running around the server - so keep a look out!
We also have big plans for Easter including our first ever server Tournament Event! The Tourney will have three events, archery, melee fighting and lastly we will be making use of our custom jousting mod. Please check the events forum for full information on these events if you wish to take part.
Tomorrow Melketh will be hosting a game show called "Deal or no deal". If you are familiar with the popular TV show then it is very much the same and there is a chance that a player could walk away with as much as a whole 1g in prize money. Of course you have just as much chance to walk away with 1i or even nothing at all! If you like to gamble or test your luck (or watch others test theirs) please come along to the game board on Sunday.
My last announcement is to once again remind players that if you use any form of cheats you will be permanently removed from the server. Last night we caught
player using macros with two characters. Both toons have been removed and the player has been banned. We have deleted anything the banned player has created so that the cheat has had as little impact as possible on our game world.
What I am trying to say is, we do have anti-cheat. We can tell if someone is using macros or if they are using certain types of client mods that we have out-right banned from our server. If you want to use these kinds of client-mods, cheats, bots, keyloggers (etc) then please do not use them here on our server, go somewhere else or play locally. We are trying to create a fair and friendly environment for like-minded people.
Do not macro. You will be caught. You will be perma banned.
Anyway thanks all for reading this latest update. See you all in-game soon o/
Backup now, all well (finger's crossed!)
@ 04-07-2017, 04:06 PM
We found the issue with the lag etc currently, Miz is having to sort it with a database edit, so please bear with us while this is done. It appears the unicorns have decided to take over the world !!! They decided to spawn massive amounts - and the server went nuclear trying to find more spots to spawn them.
Server is now backup, sorry about the short downtime.
This is what happens when the spawners go a little bit ape :
@ 04-06-2017, 08:05 AM
This morning I have updated the server and made a few content additions as well as a few tweaks and changes. Hope you all enjoy the new stuff!
As of today we have now added all wagon types into the game as craftable objects, this includes as you can see from the picture all of the PMK (Player made kingdom) wagons. However creating a wagon that is not a Freedom Kingdom one will require some dedication and skill. At 70 Fine Carpentry skill a player will be able to craft any of the standard Kingdom wagons such as HoTS, MR or JK. At 90 Fine Carpentry skill a player will be able to make the PMK wagons.
In addition to the wagons other items have been added to the game as craftable objects that could not be made before. For example Leatherworkers will find that at 70 Leatherworking they can now make masks. Platesmiths at higher levels will be able to make new helmets and Jewelsmiths at high levels will be able to make crowns! You can now also make fireworks with charcoal and source salt.
Another small change today is with our four server volcanos. All but one has been renamed to help identify where they are located. They are now called Mount Kilfyre, Duckheart, Daggerpit and Eskapade.
All players need to be aware of the next change, especially if you live beside or close to a creature spawner. Today the creature count was raised from 90k to 120k.
For any players looking for a way to earn money we still require building plans and designs for most of the buildings in Port Valor! Even though we have some of the polls finished for other buildings we have decided to focus on one building at a time for the material donations.
The last note I need to add is more of a public service announcement. I realise that most players are still living off-deed in these early days of the server or their playtime. Please respect each other and other people's off-deed items, farms, animals and trees. If it is very clear that something is owned by someone then please do not touch it. This is a PVE server and rule number one (Don't be a Dick) is very important to the sucess of a friendly and welcoming community.
Looting is allowed but only when a deed is abandoned and right now only beginning our third week since opening - nothing is abandoned. Abandoned is where a deed pops due to lack of upkeep.
On that note however I would also like to ask that all players take extra care over their own belongings. If you are using off-deed bsbs then please attach large padlocks to them. Same with chests. Or alternatively put mine doors on mines or keep belongings in carts and boats. Farms and animals can be protected by building pens around them and attaching a gate lock.
If anyone does believe they have been unfairly looted please contact a GM by doing /support and we can track the belongings. Short story is - do not be a dick. We'll find you.
Hope you all enjoy the new changes and see you all soon o/
First Week Finished!
@ 03-28-2017, 04:02 PM
With the first week of the server now behind us a lot has happened and the server is moving forwards in a good direction. Slowly over the upcoming weeks I will be increasing the creature count, right now it is still at 100k. Most of those creatures are from mob spawners on some of the smaller islands.
Some people have been asking about the PVP island called Daggerfell so I just want to quickly clarify what it is all about. Right now there is very little you can do there. It is a no build-zone which means you cannot build a deed there. What is it going to be used for is Hota events. There is a large Hota zone that covers most of the islands including in the forests and up the mountain. These Hota events will not be frequent because it takes a lot of time and planning to sail and travel to the PVP island. Most importantly you need 20 fight skill to be able to capture a pillar and not many players even have that yet. The Hota will begin soon - but not quite yet!
On Sunday we have our first slaying event - the Goblin Leader! You can see more information about this slaying events and where to go and what time to meet on our events forum. All you need to bring with you is a weapon and a tent. There should be enouhg of us to kill the Goblin Leader - it is the weakest of the uniques. After the slaying there will be a loot roll (raffle) to decide who wins the various parts dropped and butchered.
Lastly I wanted to say thank you to everyone who attended and took part in the first trade fair of Valoria! Item prices right now are at an all time low, but as more money is brought into the economy the prices will rise. There was also a lot of trading items for items which was great to see. In the future when it becomes easier to move and travel players will be welcome to bring forges, ovens, tables, alters, signs - anything they like with them into the Trade Fair Green to set up their own little stalls. The next fair is now the last Sunday of April!
@ 03-19-2017, 04:49 PM
Today I have been doing some work on the new server in regards to anyone who donated this year. It was decided that anyone who donated in 2017 would be able to have their donation gifts reimbursed on the new server. However since the new server has been launched we have had a couple of new changes to our donation shop.
We no longer have traders on the map so we will be unable to allow anyone to carry over traders. Secondly we no longer gift out silver as a donation gift but sincce a few players donated for silver either on the old server or just before the new one launched and the shop was updated we have decided to allow for those few players for that donation silver gift to go into an upkeep.
There are a few circumstances however, the deed must already be founded. The GM will put the money directly into the deed upkeep. This means the money will not affect the economy of the server in a negative way while at the same time making it so that players who donated to keep this server alive do not lose out either.
For example if I were to give a couple of players 50 silver right now - it would break the economy of this brand new server. So we cannot do that.
There is now a list of players who donated in 2017 on the staff forums so that any GM knows exactly what is owed. To claim your upkeep or donation gift reimbursement let us know when you are ready for it by doing /support. You do not have to claim it straight away (since founding a deed or joining one will take time). There is no rush.
If anyone has any issues with this decision or questions please contact me directly.
Rules and setting up
@ 03-18-2017, 08:40 AM
So the staff team now have a very busy day ahead of us. It is an early start for me as well as we start to slowly change over the website to reflect the new server. Old posts regarding the previous version of Valoria have been removed, lots of forum cleaning has taken place.
We would like everyone to please check our
updated rules page
Changes to the rules now include:
-- Announcing in advance on the forums when Rite of Spring and Ritual of the Sun will be cast.
-- Bashing lairs is now allowed, though some on the small hunting islands will be protected and you might find they cannot be bashed.
-- The biggest rule change is that the number of characters a player may own has now dropped. Any single player may now own a maximum of three characters. This means a maximum of three deeds as well. Anyone found to have more will have the extra characters deleted and will recieve a warning. The great thing about this rule change is that no one player will have access to all religions and spells which means they will have to trade! Remember, this is not a single player version of the game.
I would like to remind everyone again, including the new players that will be joining us at launch, that using cheats, loopholes, auto-clickers, macros, and client mods, aside from the ones allowed on the rules page, are strictly not welcome on Valoria. While breaking other rules might get you a warning of some sort, cheating is an offense that will get a player instantly banned when proven.
If you suspect a player is using a form of cheat, please use /support in-game to report suspicious activity.
Thanks guys, together we can make sure this server is great fun and fair for all of us!
Closing in on the launch!
@ 03-15-2017, 07:14 PM
So over the past few days the staff team have been hard at work preparing things for the new server. We now have decided on a time and date to open Valoria Isles to the public.
Saturday 18th March
8pm GMT / 4pm EDT / 1pm PST
Just before the new server is launched Xzal is hosting an event on the current server at Sandpoint. Check out the events forum for more information. We are having one last final event to say goodbye to our old world before going mouth-foaming crazy on our new one!
Work has been steady on the new server, we have been flying around checking the map and also popping a few volcanos which is always fun to do.
All but two mods are now setup and ready, so really the biggest jobs left to do are fixing up the portals, creating the creature loot-tables and lastly all the various map edits to the world on our gm.
Most of these edits include getting the spawn town (Port Valor) ready. So far we have flatten out a nice piece of land and what we are planning to do is let players build and design most sections of the starter deed. More information about how Port Valor will be built up by the community closer to the time of launch!
Along with the spawn town which will also have a public mine we are also planning on having four portals to the larger four islands. The portals will go to a small "landing deed" making it a little faster for players to travel large distances.
We still have quite a bit of work to do but we are on track! I know I said I would have a map up for today, I go not have a livemap ready yet for you guys to see but I can give you a smaller teaser map for now. When the livemap is ready everyone will be able to see clearly where the spawn is, the portal landings and the alters. So please do not ask just yet, you'll be shown in due time.
(click for larger view)
Valoria Reboot & Shadowfell Saved
@ 03-13-2017, 10:48 AM
So if you have not already been reading the forums or popping into teamspeak over the past few days I hope this does not come to a huge shock to you all! It has now been decided by the staff team and a majority of our active players that we have approached for feedback so far that a revamped Valoria would be extremely exciting and fresh.
The problem we are facing is that many of our players who have been around for almost a year now have high skills, too much money in the bank and have hit a wall in terms of things to do on Valoria. Especially since we have been struggling to gain many new players recently. This is mainly because skills are a bit too easy to reach, everyone can pretty much do everything for themselves and trading is at an all time low. There is far too much currency in the game and some large abandoned deeds will just never pop because of the amount of upkeep that was pumped into them just because money was too easy to get.
When I first created Valoria I was still fairly new to the game, I'd certainly never designed a map before or created mods before. The server itself was in the beginning meant for me and my alliance friends but grew popular in time and grew from there.
What we would like to do is pool together our experiences, the bad and the good and create a server we feel will be exciting, challenging, expandable, flexiable and will have longativity. There will be plenty of room for growth and we will have new mods systems and practices in place to keep gameplay balanced.
If you have not already checked the general forums for a few ideas of what to expect then please do! All I can say is that we are really putting a lot of effort into making something epic here and it would be absolutely great to keep the community together as much as possible.
This is a chance for all of us to start fresh on a brand new PVE server, shaping the world around us and being the key first players on a new server!
I would also like to quickly do a shoutout to all Shadowfell players. The server has been frozen and saved. I am now using that server to run and test the revamp of Valoria. Once the new Valoria is open I will fully update and bring Shadowfell back online as well.
Mod Fixing & Spell Change
@ 03-07-2017, 12:55 PM
Hello all! This morning we have had a few mods fixed on Valoria but still not all.
Crops will no longer rot and will work as they did before! Surface mining is now fixed, this will also work as it did before. A few other mods were updated to the newest versions and the inbreed warnings which were not working before the update should be once again showing up.
I still have to work on the foal names and forge capacity but it will not be long before these fixes are implimented into our server and are working once more.
One of the biggest changes today however was our spell merge as we return the server to how we were before Christmas. Once again we will allow players a one time free time to switch their religion on their character by opening a support ticket in-game (/support). All players will have a month from today in order to do this before the offer of switching religions and keeping all your faith will no longer be done.
The changes made today are also for Valoria only, Shadowfell will continue to have split religions as it is a PVP server. Also the mods are not yet fixed on Shadowfell as it is not the priority server. Fixes for Shadowfell will come soon, I just need to finish off sorting out Valoria first.
Thanks everyone for your patience!
Cooking At Last!
@ 03-06-2017, 05:23 PM
Finally the long awaited cooking update has arrived to wurm-unlimited! Unfortunately having such a heavily modded server does mean there are a few teething issues with the new update in regards to some of our server mods. Right now we are running on the latest version of the game but in order to get the new update working I have turned off and changed a few mods.
Here is a small list of mods that are disabled for the moment until I can fix them:
- 100% sucess on actions when surface mining.
Surface mining is back to default settings for the time being.
- Foal naming.
Any new horses born will now have the default wurm names until I can get our crazy foal name mod fixed.
- Bank movement.
Banks will now take 24hours to move to another token until I can get the instant move a bank fix back up.
- Forge capacity.
Back to default for the moment.
- FSB storage.
Back to default wurm settings. By this I mean what can be stored inside them.
I plan on fixing these mods as soon as possible.
There are two mods that I removed purposely:
- Fog Spiders are now enabled once more.
- Achivements are now enabled once more.
- 12x multiplier for dragon scale and drake hide has been completely disabled/removed for now. I feel as if we have alot of sets on the server right now for trading. I'd like to slowly make them rarer once more. With the multiplier turned off we might get 1-2 sets per fight if we are lucky.
The final change is an addition. I've added the server counter mod since I have noticed all but one of the main servers now run this mod. I always said I would add this mod if other server owners did the same and it looks like the normal thing to do now, I don't want Valoria to be pushed behind empty new servers filled with alts. It's got to the point now where servers without the counter are at risk of being bumped to second page. It will count all players on the server correctly in the wurm launcher. So if you are invisible on steam, turned off steam, using an alt it will now show a more accurate number of who is online. Luckily we do not have an alt problem since we have rules and limits guarding us from abusing them.
Anyway, enjoy the update everyone and let me know if a mod not mentioned seems to be not working correctly.
WU - Valoria
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